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Old Sep 24, 2007, 03:04 PM // 15:04   #1
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Default GW2 Concept Racial System including Races for Future

GW2: Start:

- Human (standart)
- Charr (nice cat hybrids, "felines")
- Asura (little gnomes -.- hope they get smaller then dwarfs, then they would look good, more the size of the minipet)
- Sylvari (awesome wood elves XD)
- Norn (stupid giants which can transform into huge teddy bears, no were bears like on artworks, hope in GW2 the bear form will look much more aggressive and scarefully, and when transformed, Bears should not fight with "suddenly" grown weapons, which are then suddenly double so big, as before the transform.
No they should fight with their bear claws -.-, Norn fight with their weapons only, when not in bear form, and Norn should transform in GW2 also in Wolf and Raven Form ... would make the whole boring race more interesting and would fit to them due to GW:EN, which was based on norse mythology)

=======

Future Races:

- Dwarfs
- Centaur
- Sylphs
- Undines
- (name regardless, something drowlike) call them for example "Deimos"
- Demons (Mursaat)
===============

The Humans

Humans are a folk, which never fights alone, their strength relies in their massive amount. Humans live near everywhere on the world, cause of their very good ability to adapt to their areas where they live in and to the conditions of nature.
Humans are very interested in technics and science, but also don't fear the war. Their Weapons are strong and of high quality, only weapons of the dwarfs surpass them in fact of physical quality and durability.
Humans have the very good ability to adapt abilities from other races, which is the reason, why not only dwarf's fight with siege weapons, humans fight with tzhe same type of siege weapons, cause they adapted them and learned from the dwarfs, how to build them.

Race Bonus
- -15% quicker recharge of Skills
- +15% Defense Power, when Fighting in a Party of x People
- +15% more Damage with Sword Weapons

The Charrs

Charrs are a folk which works in a clusterlike system, there are different tribes, which are lead by different "shamans" but all the tribes again are lead by one single main shaman, a hierophant. Charr look at Humans, as if they are their quarry. They call them "mouse", as if hunting humans would be for them only a cat&mouse game. Charrs don't fear the war, the charr were it, which startet for 100 years ago a war against the humans in believe of their "gods", the Titans, which were only slaves of the Lich. The Charr were only manipulated figures of a big chess game to start the flame seeker prophecies.
Now 100 years later, after the Titans were slayed down and the Humans had their revenge also in the Charr Homelands, by killing the hierophant of the Charr, the Charr are now free of their "dictator" which used their weird religion to control his folk. The Charr are now free of religion and can go all their own ways of living in peace, but who know,s maybe there are some little tribes left, which don't want to miss hunting humans as their "mice" ...

Racel Bonus

- +15% Damage Magic
- Can Jump 50% higher/farer
- Can see better in the Night then any other Race


The Asuras
A folk of very small gnomelike creatures, which are extreme intelligent and have superior abilities in kinds of magic, also very superior in technologies and science, like the Human, but far more superior.
They think of themself, that theey are the rulers of the world and are superior to all other races. The asuras live under the earth and in some towns and outposts over it. Their technologies allow them to teleport everywhere through their Asura Gates. Just type in the coordinates where you want to go, wurm hole pops up and you go through and end up at ur destination point.
asuras are the smallest race of all on the world of Tyria.

Race Bonus

- +1 more Energy Regeneration regardless of Class
- +15 % more Defense Power vs. Magic
- Any Asura of any Class has 15% more Energy then similar classes of other Races


The Norns
The Norn are a folk of half Giants, Half human, Half Giant. Norns are a Race of Hunters, they love the challenge to Hunt mighty beasts and are for that blessed by the Goddess of Hunt&Fertility, which is shown for them in a "Bear Form" and is known by the Norn as "Great Bear", who has granted them as tribute for their tribute to the Goddes of Hunt the ability to transform into the 3 holy animals of the Norn - the Bear, the Wolf and the Raven which represent the 3 points of hunting teachings a Norn must have in his Heart and Soul.
Norns hunter ever alone, they take only help of others, when they have no other choice, then to imbide the help.

Race Bonus

- +15% more HP as Bear (can detect hidden Items)
- +15% Chance to avoid physical Hits as Wolf (can detect hidden Enemies)
- +15% Criticals as Raven (can detect hidden Traps)


The Sylvaris
Sylvari are a peaceful Race of Wood Elfs, Guardians of Nature.
They live reclusive in their mystical Woods, which are seized by several protection spells, like mystiful mists, unvisible barrier fields, masses of illusions and so nearer you come to them, so more deadly are the woods filled with traps, which should make the intruders clear, that they are not welcome.
Not much is known about them yet, because not much were seen yet in the open world of Tyria.

Race Bonus

- +15% damage/markmanship with Bow Weapons
- -15% quicker healing from negative Stats
- Sylvari can talk with Animals and Trees, getting Help/Infos from them

==========


The Dwarfs
Dwarfs are a simple to declare folk:
They are small, but not so small as the Asuras, they have long thick beards, are mostly all fat and the overall dwarf is ever sulky.
Dwarfs love 2 thinks most: Alcohol in form of beer or met and GOLD, Ya Dwarfs love gold and thats why Dwarfs live very often in mountains and work in mines to mine for gold. Dwarfs are very good blacksmiths and merchants. They are appraised for their works as those professions. Dwarven made weapons are very valuable cause of the very high quality. Rumors say, that only 1 legendary dwarf can create an axe, that is able to cut the divine wood of the mighty Tree of life Yggdrasill ind the sacred woods of the Sylvari.
But no one would even think of doing something like this, because it would destroy the nature and when the nature dies, then is the planet doomed to die also.

Race Bonus

- +15% damage with Axe/Hammer Weapons
- 25% more gain of Money by selling Loot
- 20% more gain of materials when salvaging something


The Sylphs
The Sylphs are a Hybrid Class like the Norns, Half Human, Half Bird. Normal Humans call them Angels, when they see them, but they are none. Sylphs have big white feathered Wings like Angels but they are naturally no divine beings which are Messengers of the yet unknown god of the gods - the godfather, which is called yet by the mortals only as "the Almighty", because only the known gods self know his name. Sylphs live in their own kingdoms high up on floating islands which look to other races through magic only like clouds Those floating huge islands float only in the sky thanks to the magic of powerful big runestones. Rune Magic is also the answer to the question what grants this race their comfort to live reclusive like the Sylvari in the Sky.
Sylphs have arch enemies - the Harpies, they are in war versus them for ages and the reason of this war is still only a legend.
Sylphs are very agile fighters, thanks to their wings they can move very quick.
Their type of magic relies only on Runes and Signets, they don't know any other magic. Their bodies are very light and due to that fact, they don't fight with any heavy weapons or wear any heavy armors, because those things would all disable the Sylph the ability to fly.
Sylphs can't fly into the high sky into an instance, their wings need the strogn jet streams of the sky to be able to fly, which will mean, that this race must rely on magic or on mounts to come back to their floating islands (home) once they fly to near to the ground where the winds are not strong enough to carry them anymore. With help of the Asura, they would be able to create a Gate system to their islands, but this would destroy the point of living reclusive.
So they search for an other kind of teleport magic in their rune stones, which could be a solution.

Race Bonus

- +15% Chance to avoid ranged attacks
- +15% Damage with Spear Weapons
- +Double Effect of Non-Attribute Insignias/Runes attached to Weapons/Armors


The Centaurs
Centaurs are a folk, which live in different tribes too, like the Charr but are not lead by any dictator. They are also guardians of nature, like the Sylvari and live in union together with them in woods. But there are also tribes of them, which live on mountains like the dwarfs or even on wide plains and deserts.
Centaurs are also Hybrids, Half Human, Half Horse, whereby the part of the horse is much stronger, then the part of the Human, so that you you say better, that Centaurs are 2/3 Horse and 1/3 Human.
Centaurs dislike Humans and live also like the Syvari reclusive. Centaurs are be said, to create the strongest and best Bows on the world, they are very good with them too, better then nearly all other races, only the Sylvari surpass them in kind of markmanship slightly. Centaurs are also very strong warriors. a rampaging centaur with sword and shield is nearly unstoppable once the centaur got into rage. Only Norns would be able to stop them then.
Centaurs love wine and music, they love also to party.

Race Bonus:

- +15% more Movement Speed
- +15% Immunity to Knock Down
- + 7,5% Damage with 1H Melee Weapons/ Bows


The Undines
Undines are creatures blessed by Abaddon - the God of Knowledge and Water.
Its an amphibic folk, which lives underwater in the seas and lakes of Tyria in an Atlantis like kingdom. Not much is also know about them yet, becaune none was seen yet. The world of Tyria doesn't even know yet, that this race exists.

Race Bonus

- + Can swim/dive 100% faster (no need to to take new air for diving)
- This race has telepathic abilities and can read minds of others
- + 15% better physical regeneration powers (includes HP Healings)


The Deimos
The Deimos are the bad counterparts of the Sylvari, they are like twilight.
Evil Half Brothers and Half Sisters which have taken the wrong path and were used as vessel for evil parasitic spirits which went into their minds and poisoned them with massive hatred, sorrow, fear, anger and feelings of revenge. Those evil spirits caused their bodies to change over time.
The appearance of the wood elf disappeared totally, leaves became very dark purple to near black, their "skin" faded.
Deimos as dispelled creatures from their origin searched them their own home, where they could plan in silence their terrible plans on how they could take revenge on the Sylvari. The Deimos god became very quick Grenth and Deimos don#t fear the death, They seek their redemption in death, thus Deimos go very often they way in of becoming Necromancers.

Race Bonus

- Negative Stats hold 15% longer on
- They can talk with Undeads and Spirits and Ghosts
- Minions/Ghosts/Pets do 15% more Damage, but die quicker


The Mursaat
The Mursaat are Greater Demons from the Box of Pandora and one of 2 major tribes of known demon tribes of Greater Demons, which rule in the moment over the box of Pandora beneath the Margonites.
The Mursaat were once the "gods" of the Charr, summoned out of the demon dimension by their mighty shamans. But they were also only chess figures for the Lich to start the Fire Seeker Prophecies.
When the Charr had summoned them, they summoned only a very small sum of them. The really big thread of them still lives in their own dimension and waits for revenge versus the Human, they must find only a way to overset to the other dimension by their own powers, and then the invasion can begin.

Race Bonus:

- 15% lesser damage by any undeads/ghosts
- Get not affected by Nature Spirits
- 5% Chance to ignore Defense with Attack Skills/Spells



I would find this awesome so (don't like tengus for playable race)
i thought yet only for bonus effects, someone other may think maybe for Race Malus for those examples to balance it more. I thought only on Boni, which would fit the races, not so much on balance, so don't blame me and whine about "this and that is imba, when you want really see, what is imba, go play Vlox Dungeon and go on Stage 3 fighting endless lvl 28 monster, which respawn ever every 2 minutes with full HP at the last ressurection shrine near the Boss -.-)

So don't take those examples please too serious ...
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Old Sep 24, 2007, 03:28 PM // 15:28   #2
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Your ideas seem interesting, though I wouldn't be in favour of each race having special inherent bonuses. I'm still a little concerned about how the new races will effect people's choices in GW:2. I've always believed that each race shouldn't give a benefit over another.

One thing caught my eye:
Quote:
Originally Posted by Phoenix Tears
The Dwarfs

*snip*

Race Bonus

- +15% damage with Axe/Hammer Weapons
- 25% more gain of Money by selling Loot
- 20% more gain of materials when salvaging something
Can anyone spot the Ultimate Farming Class? lol
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Old Sep 24, 2007, 03:31 PM // 15:31   #3
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hmm, Ya XD ^^

thought of those boni, because dwarfs are best merchants XD and they love GOLD *gg*
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Old Sep 24, 2007, 03:32 PM // 15:32   #4
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Hate it. I think each race should have unique skills and that's it.

Anything more, and we'll just see everyone have dwarf Farmers, Asura spellcasters, and Norn tanks (which we'll probably see too much of anyway, so no reason to make it stupid to make anything other than that).

Oh, and could Sylvari suck more? Sorry I'm so harsh, it's just this is my worst nightmare of what GW2 will be like.
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Old Sep 24, 2007, 04:10 PM // 16:10   #5
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hmm, but exactly in this way will GW2 somehow go more, naturally not exatly like i wrote here now, but i think, races will have some different race boni/mali which will make them different and in kind of builds more or less interesting, but more important making each race more different, then just only by looks, that would be boring ...

it would be unlogical, when a Norn tansforms in any of his forms, for example yet only bear form -.- and the transformation has then no racial effects, then just only looking like a bear ...would be imo plain stupid and a waste of making such a race, when everything resultds only as effect of different looks.

With giving Unque skills to races, you will exactly have the same thing, as when you give them "unique racial skills" ... people would thne prefer the classes with the unique skills they like most ... so thats nothing other then unique race boni/mali ...

What is the difference of 55 Hp farmers which farm 24/7 a weak a month a year with chara x, or with making the same now as dwarf, who has slightly better gains from selling "loot"

wow, 20% from 500g are 100g, when 20 is too much ,lower it to 10% ... and its only 50g, but first get loot that sells for so much money ...

most golden loots sells only for like 200-300g in average
20% of 250g is again only 50g so come on and stop whining about farming.

I say only, ur fear will become true with GW2, or at least GW2 will become for sure more similar to a good ol's classical real MMORPG, containing several improved features of GW1.

say bye bye to 100% instanced playing, say bye by to lvl 20 max, say bye bye to making every shit only with henchs and heroes, because in GW2 you can have maximal only 1 companion at your side, be it your pet or 1 hero npc, the rrest must be players with their companions then or full player party ...
Say bye bye to the pvp system how it is in GW2, say hello to World PvP, where the pvE character is your "pvp" character.

more examples of what will changing in GW2 ? Feared ? I welcome those changes ... XD ^^
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Old Sep 24, 2007, 04:25 PM // 16:25   #6
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Tieing class to species would be stupied, if the asura are only spell casters and nothing more they wouldnt have survived same for the other races, the only way they all would have survived is through diversity. i think that each race should have certain race abilities e.g norn with their transforming into animals and each race should have certain race advantages such as charr moving X% faster than humans. i like the idea of having centaurs as a playable race...perhaps you would be able to ride upon your friends back if you are a human and he/she is a centaur. i also had the idea of a winged race living in flying castles... my idea was that they were distant relatives to the Harpies, but i still think they SHOULD be able to fly to make the best of this Z axis anet are putting into GW2.
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Old Sep 24, 2007, 04:29 PM // 16:29   #7
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Do we know if when you start as a certain race you will be starting from the same point or will the Norn start in a Norn camp, humans in a human town, asura in the dungeons and sylavri in the manguma forest? i think it will be each race to a starting town... has anyone noticed those green plant houses in manguma? possibly sylarvi dwellings...me thinks these ideas have beed there for a while.
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Old Sep 24, 2007, 05:37 PM // 17:37   #8
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@Azael :

there exists an edit button XD ^^


Uhm, Anet has with GW:En so or so proven, that classes won't be tied with species, there exist in GW:EN Warrior Asuras as also Spell Casters, what shows me personally only, that in GW2 every race is playable as every class and that...

about m< Asura race bonus. anyone who had read it, would have seen, that those 3 bonus are nothing special which would result only in making spell caster asura, , sure the effects are more of interest for spell caster, because Asuras are in general intented to be spell casters, Anet descrives them self as mighty magicians, so why should they have race boni, which benefit other classes more, then spell casters ? Would be total unlogical ... but how i made it, every asura, regardless of its class would have benefits from those race boni, certain classes more, other less .... so is life, life is never fair
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Old Sep 25, 2007, 07:51 AM // 07:51   #9
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The lower I get in the list the more often the stats are unbalanced.

but more importantly:
I don't see no scalies!!11!1eleven
Even if your Undines are scaly, as you failed to describe them.
They are amphibians not reptilians.
no signing 4 U.
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Old Sep 25, 2007, 11:58 AM // 11:58   #10
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Simply to unblanced, all Dwarvs would be farmers, all spell casters would be Asuras, all rangers would be Sylvaris..itd.
In most MMO choosing a race is more a matter of appearance and/or a side on whith you play and less a matter of gameplay, what you proposing would seriously effect the gameplay.
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Old Sep 25, 2007, 12:16 PM // 12:16   #11
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I like your concept but there is few flaws.

Dwarves body and mid is changed so, that they got no interst anymore to maintain their race. It is also reason why other races get their abandoned lands.

In GW:EN, Mursaat called lazarus is one from few Mursaat survivors.

Last edited by Clord; Sep 25, 2007 at 12:24 PM // 12:24..
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Old Sep 25, 2007, 01:06 PM // 13:06   #12
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Quote:
Originally Posted by Charr
Simply to unblanced, all Dwarvs would be farmers, all spell casters would be Asuras, all rangers would be Sylvaris..itd.
In most MMO choosing a race is more a matter of appearance and/or a side on whith you play and less a matter of gameplay, what you proposing would seriously effect the gameplay.
Yes its probably a good idea to give them bonuses that would affect all classes equally, instead of several or a specific class benefiting.

A few options would be:
  • Movement speed
    (Seh'hip are cold blooded, they have between +10 and -10% adjusted movement speed, depending on the area they are in, and recently taking cold or fire damage)
  • Jump hight
  • Extra max health and energy
    (Dwarves are hardy, they probably have additional health)
    (Ashuras seem like they would have a few additional points of energy)
  • Reduced miss chances
    (Ashuras have big eyes for seeing in dark undergound, maybe they will miss 5% less)
  • A %tage resistance to a specific condition
    (Ashuras for the same reason as above 10% chance to resist blind)
  • A different from a specific condition.
    (Fleshy undead suffer only 1 degen from disease and only 2 from poison)
  • A %tage duration reduction from a specific condition.
    (Undead suffer from disease 100% longer)
  • A bonus or penalty to dodging projectiles because of being tall or short.
  • Reduced damage or increased armor for specific types of damage.
Importantly humans are supposed to be the ground level & adaptable race.
They have no bonuses.
To balance this for each bonus another race gains, they would gain a negative effect as well.

Dwarves have additional health, a dodge bonus because of their height and a resistance/reduction to daze.
Agaist that they suffer reduced movement speed because they have short legs and any lightning damage against them receives a bit of armor penetration.

Ashuras have additional energy, a dodge bonus because of their height and a reduction of miss chances.
On the other hand they suffer a movement speed penalty and have a little less max health.

These are just examples to illustrate the point, I didn't try to balance them or be accurate.
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Old Sep 25, 2007, 05:08 PM // 17:08   #13
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GW2 is already a WoW clone, its sad to see that people actually want to see it "fit in" more with the mundane MMO's out there.. i play gws for a reason...
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Old Sep 25, 2007, 05:36 PM // 17:36   #14
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Quote:
Originally Posted by Mekkakat
GW2 is already a WoW clone, its sad to see that people actually want to see it "fit in" more with the mundane MMO's out there.. i play gws for a reason...
lol you say that, as if you would be a seer, who knows all, what will be the future oO
U know a shit about GW2, how it will be really and say, its already a clone of an other game, lol, thats so plain stupid and stubborn thinking, ever having only nothing better to do, than to compare everything ever with WoW first and declaring everything as WoW Clone, only because GW2 will be more like a classical MMORPG with persistant worlds, higher level caps, which have nothing to mean and so on ...

Anet even hasn't mady any official statements about the race System and if they will give the races different boni and mali to make them more interesting and not only boring other "lookings" with no differences at all
When you can't live with the changes, simple don't buy GW2, nobody forces you to buy it, when you don't like it how it will be in the end.
==========

however, again, please don't take my examples too serious, numbers are exchangeable oO and I don't think what should be on features imbalanced, like "talking with animals/undeads" or on increased damage with certain weapon types when its clear, that the explained weapon type will be the most used and best known weapon of a certain race, when those weapons are like "trademarks" to a race ...

come on, everyone who has seen the sylvari, who has thought not direct to give them a Bow in their hands, cause they look so good like "Elfs", only not with long ears, or when you think on Dwarfs, who thinks not on giving them an Axe or a Hammer ?

=====

@System: lol ... U and your Scalies, and you don#t like my Undines only, cause they are amphibics ? XD lol
When I would love to have reptilians as playable race, then would come only 1 thing into my mind ...

The Krait ... because this are Lizardmans, and they come in with the nice ability to metamorph in more wilder versions of them self XD some of them even look like little dragons XD
==========


In the moment would interest me only one thing: let us all make one example:
Let us say/imagine, Anet would implement in GW2 exactly this here, but before GW2 releases the game, they make a contest where players have to discuss over "Racial Mali"
As you can all see, i wrote for every race yet only 3 racial boni. Me would interest now, what for 3 racial mali you would give those example races here to balance them more (including changes of boni maybe)
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Old Sep 25, 2007, 05:44 PM // 17:44   #15
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Quote:
Originally Posted by Phoenix Tears
lol you say that, as if you would be a seer, who knows all, what will be the future oO
U know a shit about GW2, how it will be really and say, its already a clone of an other game, lol, thats so plain stupid and stubborn thinking, ever having only nothing better to do, than to compare everything ever with WoW first and declaring everything as WoW Clone, only because GW2 will be more like a classical MMORPG with persistant worlds, higher level caps, which have nothing to mean and so on ...

Anet even hasn't mady any official statements about the race System and if they will give the races different boni and mali to make them more interesting and not only boring other "lookings" with no differences at all
When you can't live with the changes, simple don't buy GW2, nobody forces you to buy it, when you don't like it how it will be in the end.
==========

however, again, please don't take my examples too serious, numbers are exchangeable oO and I don't think what should be on features imbalanced, like "talking with animals/undeads" or on increased damage with certain weapon types when its clear, that the explained weapon type will be the most used and best known weapon of a certain race, when those weapons are like "trademarks" to a race ...

come on, everyone who has seen the sylvari, who has thought not direct to give them a Bow in their hands, cause they look so good like "Elfs", only not with long ears, or when you think on Dwarfs, who thinks not on giving them an Axe or a Hammer ?

=====

@System: lol ... U and your Scalies, and you don#t like my Undines only, cause they are amphibics ? XD lol
When I would love to have reptilians as playable race, then would come only 1 thing into my mind ...

The Krait ... because this are Lizardmans, and they come in with the nice ability to metamorph in more wilder versions of them self XD some of them even look like little dragons XD
==========


In the moment would interest me only one thing: let us all make one example:
Let us say/imagine, Anet would implement in GW2 exactly this here, but before GW2 releases the game, they make a contest where players have to discuss over "Racial Mali"
As you can all see, i wrote for every race yet only 3 racial boni. Me would interest now, what for 3 racial mali you would give those example races here to balance them more (including changes of boni maybe)

first off, do you talk so arrogantly and rudely this often? second, a few direct portions of the developer talk linking GW2 and WoW already:

Multiple Races
Super High, even endless level cap (if any)
Jumping, Swimming, Climbing
Weapon/Armor Dependencies
Few instanced monster/story arc situations


and thats just a few of the MAJOR changes to gws that make it similar to WoW/everquest/... oh, the list goes on. maybe you could read some of the developer works before you tell others they don't know what they are talking about
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Old Sep 25, 2007, 06:08 PM // 18:08   #16
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Quote:
Originally Posted by Phoenix Tears
it would be unlogical, when a Norn tansforms in any of his forms, for example yet only bear form -.- and the transformation has then no racial effects, then just only looking like a bear ...would be imo plain stupid and a waste of making such a race, when everything resultds only as effect of different looks.

With giving Unque skills to races, you will exactly have the same thing, as when you give them "unique racial skills" ... people would thne prefer the classes with the unique skills they like most ... so thats nothing other then unique race boni/mali ...
There is a huge difference between unique racial skills, and inherent racial modifiers.

A skill is just a skill. It takes up a slot on your skillbar (assuming GW2 will still have those), and it will hopefully be somewhat balanced.

Plus, you could still make interesting builds with a Norn Elementalist using shapeshift and a Norn Warrior using shapeshift (if anet implements it correctly).

An inherent modifier is inherently unbalanced. If race "x" moves y% faster than all other races, than only race "x" will be runners. Dwarves will be farmers. Asura will be spellcasters. Etc.

I can't imagine a more boring or thoughtless way to implement races to GW2. Just because Anet is going to have no/high level cap and races, doesn't mean it's going to be a WoW clone....

if you want to play WoW, play WoW.
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Old Sep 25, 2007, 06:46 PM // 18:46   #17
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Quote:
Originally Posted by Mordakai
There is a huge difference between unique racial skills, and inherent racial modifiers.

A skill is just a skill. It takes up a slot on your skillbar (assuming GW2 will still have those), and it will hopefully be somewhat balanced.

Plus, you could still make interesting builds with a Norn Elementalist using shapeshift and a Norn Warrior using shapeshift (if anet implements it correctly).

An inherent modifier is inherently unbalanced. If race "x" moves y% faster than all other races, than only race "x" will be runners. Dwarves will be farmers. Asura will be spellcasters. Etc.

I can't imagine a more boring or thoughtless way to implement races to GW2. Just because Anet is going to have no/high level cap and races, doesn't mean it's going to be a WoW clone....

if you want to play WoW, play WoW.

thank you for being one of the few logical people on this webiste.
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Old Sep 25, 2007, 10:07 PM // 22:07   #18
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This thread doesn't seem to interest me.
I'll me a CRC .

Mekkakat
Yup, Cause Mordokai is a One of the Veterans in this Forum^^.
But S/He havent posted in this Forum for a Long Tim already.
Why?
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Old Sep 26, 2007, 07:36 AM // 07:36   #19
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Quote:
Originally Posted by Phoenix Tears
@System: lol ... U and your Scalies, and you don#t like my Undines only, cause they are amphibics ? XD lol
When I would love to have reptilians as playable race, then would come only 1 thing into my mind ...

The Krait ... because this are Lizardmans, and they come in with the nice ability to metamorph in more wilder versions of them self XD some of them even look like little dragons XD
Yea those are cool, don't have GWEN yet(waiting for the ECI offer to save myself 8 or 9 bux, yea I know Bart already told me that makes me unworthy to be a true GW fan)
Ok I want Krait as a playable race

Quote:
Originally Posted by Mekkakat
first off, do you talk so arrogantly and rudely this often?
Yea when he is in the mood he becomes a troll.
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Old Sep 26, 2007, 07:50 AM // 07:50   #20
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Quote:
Originally Posted by Phoenix Tears
wow, 20% from 500g are 100g, when 20 is too much ,lower it to 10% ... and its only 50g, but first get loot that sells for so much money ...

most golden loots sells only for like 200-300g in average
20% of 250g is again only 50g so come on and stop whining about farming.
This morning I cleared the first 5 quests of the Fissure of Woe and I ended up with about 10k in drops/mats.

That would give me an extra 2k for doing nothing. Bad idea imo
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